Microsoft’s new AI can simulate anyone’s voice with 3 seconds of audio

Microsoft researchers announced a new text-to-speech AI model called VALL-E that can closely simulate a person’s voice when given a three-second audio sample. Once it learns a specific voice, VALL-E can synthesize audio of that person saying anything — and do it in a way that attempts to preserve the speaker’s emotional tone. Its creators speculate that VALL-E could be used for high-quality text-to-speech applications, speech editing where a recording of a person could be edited and changed from a text transcript (making them say something they originally didn’t), and audio content creation when combined with other generative AI models like GPT-3.

Microsoft calls VALL-E a “neural codec language model,” and it builds off of a technology called EnCodec, which Meta announced in October 2022. Unlike other text-to-speech methods that typically synthesize speech by manipulating waveforms, VALL-E generates discrete audio codec codes from text and acoustic prompts. It basically analyzes how a person sounds, breaks that information into discrete components (called “tokens”) thanks to EnCodec, and uses training data to match what it “knows” about how that voice would sound if it spoke other phrases outside of the three-second sample. Or, as Microsoft puts it in the VALL-E paper (PDF): “To synthesize personalized speech (e.g., zero-shot TTS), VALL-E generates the corresponding acoustic tokens conditioned on the acoustic tokens of the 3-second enrolled recording and the phoneme prompt, which constrain the speaker and content information respectively. Finally, the generated acoustic tokens are used to synthesize the final waveform with the corresponding neural codec decoder.”

[…] While using VALL-E to generate those results, the researchers only fed the three-second “Speaker Prompt” sample and a text string (what they wanted the voice to say) into VALL-E. So compare the “Ground Truth” sample to the “VALL-E” sample. In some cases, the two samples are very close. Some VALL-E results seem computer-generated, but others could potentially be mistaken for a human’s speech, which is the goal of the model. In addition to preserving a speaker’s vocal timbre and emotional tone, VALL-E can also imitate the “acoustic environment” of the sample audio. For example, if the sample came from a telephone call, the audio output will simulate the acoustic and frequency properties of a telephone call in its synthesized output (that’s a fancy way of saying it will sound like a telephone call, too). And Microsoft’s samples (in the “Synthesis of Diversity” section) demonstrate that VALL-E can generate variations in voice tone by changing the random seed used in the generation process.

Microsoft has not provided VALL-E code for others to experiment with, likely to avoid fueling misinformation and deception.

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