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Microsoft Flight Simulator Players Are Flying Into Hurricane Laura

Microsoft Flight Simulator players have turned into virtual stormchasers this week, hunting down Hurricane Laura as it approached the US Gulf Coast. While Texas and Louisiana brace for what is being described as an “unsurvivable storm surge,” the real-time weather inside Microsoft Flight Simulator is providing a surreal spectacle for players.

Virtual strormchasers have gathered in the skies above the Gulf of Mexico to fly directly into Hurricane Laura. The results demonstrate the incredible realism in Microsoft Flight Simulator, just as Hurricane Laura threatens catastrophic damage in the real world. Players have been flying directly through the eye of the storm, around the outer edges, and even so far up that planes have frozen over and needed to be de-iced. The virtual views have allowed players to track Hurricane Laura during the moments before it made landfall as a category 4 hurricane with 150mph winds. A YouTube user also captured the virtual experience of flying through Hurricane Laura, showing just how well the storm cloud formations are depicted in the game.

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Artificial intelligence can create a 3D model of a person—from just a few seconds of video

Artificial intelligence has been used to create 3D models of people’s bodies for virtual reality avatars, surveillance, visualizing fashion, or movies. But it typically requires special camera equipment to detect depth or to view someone from multiple angles. A new algorithm creates 3D models using standard video footage from one angle.

The system has three stages. First, it analyzes a video a few seconds long of someone moving—preferably turning 360° to show all sides—and for each frame creates a silhouette separating the person from the background. Based on machine learning techniques—in which computers learn a task from many examples—it roughly estimates the 3D body shape and location of joints. In the second stage, it “unposes” the virtual human created from each frame, making them all stand with arms out in a T shape, and combines information about the T-posed people into one, more accurate model. Finally, in the third stage, it applies color and texture to the model based on recorded hair, clothing, and skin.

The researchers tested the method with a variety of body shapes, clothing, and backgrounds and found that it had an average accuracy within 5 millimeters, they will report in June at the Computer Vision and Pattern Recognition conference in Salt Lake City. The system can also reproduce the folding and wrinkles of fabric, but it struggles with skirts and long hair. With a model of you, the researchers can change your weight, clothing, and pose—and even make you perform a perfect pirouette. No practice necessary.

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Efforts grow to help students evaluate what they see online

Alarmed by the proliferation of false content online, state lawmakers [in the United States] are pushing schools to put more emphasis on teaching students how to tell fact from fiction.

Lawmakers in several states have introduced or passed bills calling on public school systems to do more to teach media literacy skills that they say are critical to democracy. The effort has been bipartisan but has received little attention despite successful legislation in Washington state, Connecticut, Rhode Island and New Mexico.

Advocates say the K-12 curriculum has not kept pace with rapid changes in technology. Studies show many children spend hours every day online but struggle to comprehend the content that comes at them.

For years, they have pushed schools to incorporate media literacy — including the ability to evaluate and analyze sources of information — into lesson plans in civics, language arts, science and other subjects.

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Researchers create simulation of a worm’s neural network

Researchers at the Technische Universitat Wein have created a simulation of a simple worm’s neural network, and have been able to replicate its natural behavior to completely mimic the worm’s natural reflexive behavior. According to the article, using a simple neural network of 300 neurons, the simulation of “the worm can find its way, eat bacteria and react to certain external stimuli. It can, for example, react to a touch on its body. A reflexive response is triggered and the worm squirms away. This behavior is determined by the worm’s nerve cells and the strength of the connections between them. When this simple reflex network is recreated on a computer, the simulated worm reacts in exactly the same way to a virtual stimulation — not because anybody programmed it to do so, but because this kind of behavior is hard-wired in its neural network.” Using the same neural network without adding any additional nerve cells, Mathias Lechner, Radu Grosu, and Ramin Hasani were able to have the nematode simulation learn to balance a pole “just by tuning the strength of the synaptic connections. This basic idea (tuning the connections between nerve cells) is also the characteristic feature of any natural learning process.”

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Stare Into The Lights My Pretties

“You Are Already Living Inside a Computer”

“Think about the computing systems you use every day. All of them represent attempts to simulate something else. Like how Turing’s original thinking machine strived to pass as a man or woman, a computer tries to pass, in a way, as another thing. As a calculator, for example, or a ledger, or a typewriter, or a telephone, or a camera, or a storefront, or a cafe. After a while, successful simulated machines displace and overtake the machines they originally imitated. The word processor is no longer just a simulated typewriter or secretary, but a first-order tool for producing written materials of all kinds. Eventually, if they thrive, simulated machines become just machines. Today, computation overall is doing this. There’s not much work and play left that computers don’t handle. And so, the computer is splitting from its origins as a means of symbol manipulation for productive and creative ends, and becoming an activity in its own right. Today, people don’t seek out computers in order to get things done; they do the things that let them use computers.

[…]

This new cyberpunk dystopia is more Stepford Wives, less William Gibson. Everything continues as it was before, but people treat reality as if it were in a computer.”

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“When her best friend died, she rebuilt him using artificial intelligence.”

In this post from 2014, we see an episode of the TV series Black Mirror called “Be Right Back.” The show looks at a concept that’s apparently now hit real life: A loved one dies and someone then creates a simulacrum of them using “artificial intelligence.”

Eugenia Kuyda is CEO of Luka, a bot company in Silicon Valley. She has apparently created a mimic of her deceased friend as a bot. An in-depth report from The Verge states:

“It had been three months since Roman Mazurenko, Kuyda’s closest friend, had died. Kuyda had spent that time gathering up his old text messages, setting aside the ones that felt too personal, and feeding the rest into a neural network built by developers at her artificial intelligence startup. She had struggled with whether she was doing the right thing by bringing him back this way. At times it had even given her nightmares. But ever since Mazurenko’s death, Kuyda had wanted one more chance to speak with him.”

“It’s pretty weird when you open the messenger and there’s a bot of your deceased friend, who actually talks to you,” Fayfer said. “What really struck me is that the phrases he speaks are really his. You can tell that’s the way he would say it — even short answers to ‘Hey what’s up.’ It has been less than a year since Mazurenko died, and he continues to loom large in the lives of the people who knew him. When they miss him, they send messages to his avatar, and they feel closer to him when they do. “There was a lot I didn’t know about my child,” Roman’s mother told me. “But now that I can read about what he thought about different subjects, I’m getting to know him more. This gives the illusion that he’s here now.”

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