Resources

https://www.youtube.com/watch?v=N9IkDuls3oU

Woman is attacked on the street, bystanders stop to take selfies

“Shocking surveillance video shows the moment a Pittsburgh woman was knocked out cold by a man on a busy sidewalk — but that’s not the worst of it. The footage also shows the woman being beaten and robbed by bystanders — who proceed to take pictures of her, including selfies — as she lies unconscious on the ground.

A group of men can then be seen walking over to her — cellphones in hand, snapping pictures and video — as she lies unconscious on the sidewalk. Shortly after leaving, the men reportedly returned and began taking even more photos.”

672

How Silicon Valley divided society and made everyone raging mad

“Silicon Valley’s utopians genuinely but mistakenly believe that more information and connection makes us more analytical and informed. But when faced with quinzigabytes of data, the human tendency is to simplify things. Information overload forces us to rely on simple algorithms to make sense of the overwhelming noise. This is why, just like the advertising industry that increasingly drives it, the internet is fundamentally an emotional medium that plays to our base instinct to reduce problems and take sides, whether like or don’t like, my guy/not my guy, or simply good versus evil. It is no longer enough to disagree with someone, they must also be evil or stupid…

Nothing holds a tribe together like a dangerous enemy. That is the essence of identity politics gone bad: a universe of unbridgeable opinion between opposing tribes, whose differences are always highlighted, exaggerated, retweeted and shared. In the end, this leads us to ever more distinct and fragmented identities, all of us armed with solid data, righteous anger, a gutful of anger and a digital network of likeminded people. This is not total connectivity; it is total division.”

784
https://www.youtube.com/watch?v=NHAEinff35k

Phone zombies on the road

“It’s People Like Us uses dashboard cameras to capture the driving behaviour of five young motorists, all of whom willingly signed up to the project, and each of whom is revealed as a serial offender when it comes to using their mobile phones while driving.”

679
Stare Into The Lights My Pretties

“You Are Already Living Inside a Computer”

“Think about the computing systems you use every day. All of them represent attempts to simulate something else. Like how Turing’s original thinking machine strived to pass as a man or woman, a computer tries to pass, in a way, as another thing. As a calculator, for example, or a ledger, or a typewriter, or a telephone, or a camera, or a storefront, or a cafe. After a while, successful simulated machines displace and overtake the machines they originally imitated. The word processor is no longer just a simulated typewriter or secretary, but a first-order tool for producing written materials of all kinds. Eventually, if they thrive, simulated machines become just machines. Today, computation overall is doing this. There’s not much work and play left that computers don’t handle. And so, the computer is splitting from its origins as a means of symbol manipulation for productive and creative ends, and becoming an activity in its own right. Today, people don’t seek out computers in order to get things done; they do the things that let them use computers.

[…]

This new cyberpunk dystopia is more Stepford Wives, less William Gibson. Everything continues as it was before, but people treat reality as if it were in a computer.”

727

My iPhone Turned Me Into a Squirrel-Chasing Dog

Katie Hafner writes in Wired:

“I have a condition, marked by an inability to remain focused on a single task without getting distracted by something that catches my eye or floats to the top of the running to-do list in my head.

My condition has crept up on me over the past decade or so. Unlike classic attention deficit disorder, which is associated with functional impairments in the brain’s neurotransmitters, I have brought this problem upon myself. And only I can work my way out of it.

A typical 45 seconds of living with episodic partial attention: I begin to put the dog’s breakfast in his bowl only to notice a spot on the countertop that must be wiped clean this very second, which leads me across the room to the rag cupboard. During my journey, I hear a text arrive on my phone, which is on the kitchen table, so I do a hairpin turn to check the message, and when I pick up the phone I see a notification of a breaking CNN story. I sit down to read it. I’m two paragraphs into the story when I remember to check the text message and start to respond, which feels like work. Wasn’t I about to make myself a cup of coffee? I get up to do that. But why is the dog staring at me so plaintively?”

599

“Are you happy now? The uncertain future of emotion analytics”

Elise Thomas writes at Hopes & Fears:

“Right now, in a handful of computing labs scattered across the world, new software is being developed which has the potential to completely change our relationship with technology. Affective computing is about creating technology which recognizes and responds to your emotions. Using webcams, microphones or biometric sensors, the software uses a person’s physical reactions to analyze their emotional state, generating data which can then be used to monitor, mimic or manipulate that person’s emotions.”

Corporations spend billions each year trying to build “authentic” emotional connections to their target audiences. Marketing research is one of the most prolific research fields around, conducting thousands of studies on how to more effectively manipulate consumers’ decision-making. Advertisers are extremely interested in affective computing and particularly in a branch known as emotion analytics, which offers unprecedented real-time access to consumers’ emotional reactions and the ability to program alternative responses depending on how the content is being received.

For example, if two people watch an advertisement with a joke and only one person laughs, the software can be programmed to show more of the same kind of advertising to the person who laughs while trying different sorts of advertising on the person who did not laugh to see if it’s more effective. In essence, affective computing could enable advertisers to create individually-tailored advertising en masse.”

“Say 15 years from now a particular brand of weight loss supplements obtains a particular girl’s information and locks on. When she scrolls through her Facebook, she sees pictures of rail-thin celebrities, carefully calibrated to capture her attention. When she turns on the TV, it automatically starts on an episode of “The Biggest Loser,” tracking her facial expressions to find the optimal moment for a supplement commercial. When she sets her music on shuffle, it “randomly” plays through a selection of the songs which make her sad. This goes on for weeks.

Now let’s add another layer. This girl is 14, and struggling with depression. She’s being bullied in school. Having become the target of a deliberate and persistent campaign by her technology to undermine her body image and sense of self-worth, she’s at risk of making some drastic choices.”

856

Cities target smartphone zombies

“A ban on pedestrians looking at mobile phones or texting while crossing the street will take effect in Hawaii’s largest city in late October, as Honolulu becomes the first major U.S. city to pass legislation aimed at reducing injuries and deaths from “distracted walking.”

The ban comes as cities around the world grapple with how to protect phone-obsessed “smartphone zombies” from injuring themselves by stepping into traffic or running into stationary objects.

Starting Oct. 25, Honolulu pedestrians can be fined between $15 and $99, depending on the number of times police catch them looking at a phone or tablet device as they cross the street, Mayor Kirk Caldwell told reporters gathered near one of the city’s busiest downtown intersections on Thursday… People making calls for emergency services are exempt from the ban… Opponents of the Honolulu law argued it infringes on personal freedom and amounts to government overreach.”

In a related article: “The city of London has tried putting pads on their lamp posts “to soften the blow for distracted walkers…”

538
Stare Into The Lights My Pretties

Nest Founder: “I Wake Up In Cold Sweats Thinking, What Did We Bring To The World?”

Tony Fadell, former Apple engineer on iPod and iPhone, founder of Nest (acquired by Google), and leader of Google Glass development until 2016, purportedly “mulls” technology’s “unintended consequences.”

“I wake up in cold sweats every so often thinking, what did we bring to the world?” Fadell said. “Did we really bring a nuclear bomb with information that can — like we see with fake news — blow up people’s brains and reprogram them? Or did we bring light to people who never had information, who can now be empowered?”

The world Fadell describes is one in which screens are everywhere, distracting us and interrupting what’s important, while promoting a culture of self-aggrandizement. The problem? He says that addiction has been designed into our devices–and it’s harming the newest generation.

“And I know when I take [technology] away from my kids what happens,” Fadell says. “They literally feel like you’re tearing a piece of their person away from them—they get emotional about it, very emotional. They go through withdrawal for two to three days.”

Products like the iPhone, Fadell believes, are more attuned to the needs of the individual rather than what’s best for the family and the larger community.

And pointing to YouTube owner Google, Fadell said, “It was like, [let] any kind of content happen on YouTube. Then a lot of the executives started having kids, [and saying], maybe this isn’t such a good idea. They have YouTube Kids now.”

“This self-absorbing culture is starting to blow,” he says. “Parents didn’t know what to do. They didn’t know this was a thing they needed to teach because we didn’t know for ourselves. We all kind of got absorbed in it.”

621

More than 80% of US Adults now get news on their phones

Mobile devices have rapidly become one of the most common ways for Americans to get news, and the sharpest growth in the past year has been among Americans ages 50 and older, according to a Pew Research Center survey conducted in March.

More than eight-in-ten U.S. adults now get news on a mobile device (85%), compared with 72% just a year ago and slightly more than half in 2013 (54%). And the recent surge has come from older people: Roughly two-thirds of Americans ages 65 and older now get news on a mobile device (67%), a 24-percentage-point increase over the past year and about three times the share of four years ago, when less than a quarter of those 65 and older got news on mobile (22%).

The strong growth carries through to those in the next-highest age bracket. Among 50- to 64-year-olds, 79% now get news on mobile, nearly double the share in 2013. The growth rate was much less steep – or nonexistent – for those younger than 50.”

704

What Makes You Click (2016)

“The biggest psychological experiment ever is being conducted, and we’re all taking part in it: every day, a billion people are tested online. Which ingenious tricks and other digital laws ensure that we fill our online shopping carts to the brim, or stay on websites as long as possible? Or vote for a particular candidate?

The bankruptcies of department stores and shoe shops clearly show that our buying behaviour is rapidly shifting to the Internet. An entirely new field has arisen, of ‘user experience’ architects and ‘online persuasion officers’. How do these digital data dealers use, manipulate and abuse our user experience? Not just when it comes to buying things, but also with regards to our free time and political preferences.

Aren’t companies, which are running millions of tests at a time, miles ahead of science and government, in this respect? Now the creators of these digital seduction techniques, former Google employees among them, are themselves arguing for the introduction of an ethical code. What does it mean, when the conductors of experiments themselves are asking for their power and possibilities to be restricted?”

1184
Stare Into The Lights My Pretties

Children as young as 13 are attending ‘smartphone rehab’

Children refusing to put down their phones is a common flashpoint in many homes, with a third of British children aged 12 to 15 admitting they do not have a good balance between screen time and other activities.

But in the US, the problem has become so severe for some families that children as young as 13 are being treated for digital technology addiction.

One ‘smartphone rehab’ centre near Seattle has started offering residential “intensive recovery programs” for teenagers who have trouble controlling their use of electronic devices.

The Restart Life Centre says parents have been asking it to offer courses of treatment to their children for more than eight years.

Hilarie Cash, the Centre’s founder, told Sky News smartphones, tablets and other mobile devices can be so stimulating and entertaining that they “override all those natural instincts that children actually have for movement and exploration and social interaction”.

Child psychotherapist Julie Lynn Evans, who has worked with hospitals, schools and families for 25 years, said her workload has significantly increased since the use of smartphones became widespread among young people.

“It’s a simplistic view, but I think it is the ubiquity of broadband and smartphones that has changed the pace and the power and the drama of mental illness in young people,” she told The Telegraph.

A ComRes poll of more than 1,000 parents of children aged under 18, published in September 2015, found 47 per cent of parents said they thought their children spent too much time in front of screens, with 43 per cent saying this amounts to an emotional dependency.”

824

U.S. government begins asking foreign travelers about their social media at border

“Foreign travelers arriving in the United States on the visa waiver program have been presented with an “optional” request to “enter information associated with your online presence,” a government official confirmed Thursday. The prompt includes a drop-down menu that lists platforms including Facebook, Google+, Instagram, LinkedIn and YouTube, as well as a space for users to input their account names on those sites. The new policy comes as Washington tries to improve its ability to spot and deny entry to individuals who have ties to terrorist groups like the Islamic State. But the government has faced a barrage of criticism since it first floated the idea last summer. The Internet Association, which represents companies including Facebook, Google and Twitter, at the time joined with consumer advocates to argue the draft policy threatened free expression and posed new privacy and security risks to foreigners. Now that it is final, those opponents are furious the Obama administration ignored their concerns. The question itself is included in what’s known as the Electronic System for Travel Authorization, a process that certain foreign travelers must complete to come to the United States. ESTA and a related paper form specifically apply to those arriving here through the visa-waiver program, which allows citizens of 38 countries to travel and stay in the United States for up to 90 days without a visa.”

641

“Information glut no problem for most Americans: survey”

“Most Americans do not see “information overload” as a problem for them despite the explosion of internet data and images, according to a Pew Research Center survey on Wednesday.

Only 20 percent of U.S. adults feel they get more information than they can handle, down from 27 percent a decade ago. Just over three-quarters like having so much information at hand, the survey of 1,520 people showed.

“Generally, Americans appreciate lots of information and access to it,” said the report into how U.S. adults cope with information demands.

Roughly four in five Americans agree that they are confident about using the internet to keep up with information demands, that a lot of information gives them a feeling of more control over their lives, and that they can easily determine what information is trustworthy.

Americans who are 65 or older, have a high school diploma or less and earn less than $30,000 a year are more likely to say they face a glut of information.

Eighty-four percent of Americans with online access through three sources – home broadband, smartphone and tablet computer – say they like having so much information available.

By contrast, 55 percent of those with no online source felt overwhelmed by the amount of possible information.

The term “information overload” was popularized by author Alvin Toffler in his 1970 bestseller “Future Shock.” It refers to difficulties that people face from getting too much information or data.

The Pew survey involved people over 18 interviewed by landline or cell phones from March 7 to April 4. The margin of error was 2.9 percentage points, meaning results could vary by that much either way.”

610

“Social Media” has destroyed discourse

Hossein Derakshan, an Iranian-Canadian author, media analyst, and performance artist writes in MIT Technology Review:

“Like TV, social media now increasingly entertains us, and even more so than television it amplifies our existing beliefs and habits. It makes us feel more than think, and it comforts more than challenges. The result is a deeply fragmented society, driven by emotions, and radicalized by lack of contact and challenge from outside. This is why Oxford Dictionaries designated “post-truth” as the word of 2016: an adjective “relating to circumstances in which objective facts are less influential in shaping public opinion than emotional appeals.”

[…]

Traditional television still entails some degree of surprise. What you see on television news is still picked by human curators, and even though it must be entertaining to qualify as worthy of expensive production, it is still likely to challenge some of our opinions (emotions, that is).

Social media, in contrast, uses algorithms to encourage comfort and complaisance, since its entire business model is built upon maximizing the time users spend inside of it. Who would like to hang around in a place where everyone seems to be negative, mean, and disapproving? The outcome is a proliferation of emotions, a radicalization of those emotions, and a fragmented society. This is way more dangerous for the idea of democracy founded on the notion of informed participation.

This means we should write and read more, link more often, and watch less television and fewer videos — and spend less time on Facebook, Instagram, and YouTube.

Our habits and our emotions are killing us and our planet. Let’s resist their lethal appeal.”

728
https://www.youtube.com/watch?v=L91MUgX7QYA

Our World Today

Distracted. Addicted. Alone Together. Emotionally dead. Disengaged from the real world. A parody of itself.

Animation by Steve Cutts. Music by Moby & The Void Pacific Choir, These Systems Are Failing.

617

Workplace: now you can use Facebook at work – for work

“Facebook-hosted office communication tool, has been in the works for more than two years under the name Facebook at Work, but now the company says its enterprise product is ready for primetime. The platform will be sold to businesses on a per-user basis, according to the company: after a three-month trial period, Facebook will charge $3 apiece per employee per month up to 1,000 employees, $2 for every employee beyond up to 10,000 users, and $1 for every employee over that. Workplace links together personal profiles separate from users’ normal Facebook accounts and is invisible to anyone outside the office. For joint ventures, accounts can be linked across businesses so that groups of employees from both companies can collaborate. Currently, businesses using Workplace include Starbucks and Booking.com as well as Norwegian telecoms giant Telenor ASA and the Royal Bank of Scotland.”

617

An alarming number of people rely *solely* on a Social Media network for news

Note the stats from Pew Research Center for Journalism and Media, that 64% of users surveyed rely on just one source alone of social media for news content—i.e. Facebook, Twitter, YouTube, etc, while 26% would check only two sources, and 10% three or more: A staggeringly concerning trend, given the rampant personalisation of these screen environments and what we know about the functioning and reinforcement of The Filter Bubble. This is a centralisation of power and lack of diversity and compare/contrast that the “old media” perhaps could only dream of…

From The Huffington Post:

“It’s easy to believe you’re getting diverse perspectives when you see stories on Facebook. You’re connected not just to many of your friends, but also to friends of friends, interesting celebrities and publications you “like.”

But Facebook shows you what it thinks you’ll be interested in. The social network pays attention to what you interact with, what your friends share and comment on, and overall reactions to a piece of content, lumping all of these factors into an algorithm that serves you items you’re likely to engage with. It’s a simple matter of business: Facebook wants you coming back, so it wants to show you things you’ll enjoy.”

BBC also reported earlier this year that Social Media networks outstripped television as the news source for young people (emphasis added):

“Of the 18-to-24-year-olds surveyed, 28% cited social media as their main news source, compared with 24% for TV.

The Reuters Institute for the Study of Journalism research also suggests 51% of people with online access use social media as a news source. Facebook and other social media outlets have moved beyond being “places of news discovery” to become the place people consume their news, it suggests.

The study found Facebook was the most common source—used by 44% of all those surveyed—to watch, share and comment on news. Next came YouTube on 19%, with Twitter on 10%. Apple News accounted for 4% in the US and 3% in the UK, while messaging app Snapchat was used by just 1% or less in most countries.

According to the survey, consumers are happy to have their news selected by algorithms, with 36% saying they would like news chosen based on what they had read before and 22% happy for their news agenda to be based on what their friends had read. But 30% still wanted the human oversight of editors and other journalists in picking the news agenda and many had fears about algorithms creating news “bubbles” where people only see news from like-minded viewpoints.

Most of those surveyed said they used a smartphone to access news, with the highest levels in Sweden (69%), Korea (66%) and Switzerland (61%), and they were more likely to use social media rather than going directly to a news website or app.

The report also suggests users are noticing the original news brand behind social media content less than half of the time, something that is likely to worry traditional media outlets.”

And to exemplify the issue, these words from Slashdot: “Over the past few months, we have seen how Facebook’s Trending Topics feature is often biased, and moreover, how sometimes fake news slips through its filter.”

“The Washington Post monitored the website for over three weeks and found that Facebook is still struggling to get its algorithm right. In the six weeks since Facebook revamped its Trending system, the site has repeatedly promoted “news” stories that are actually works of fiction. As part of a larger audit of Facebook’s Trending topics, the Intersect logged every news story that trended across four accounts during the workdays from Aug. 31 to Sept. 22. During that time, we uncovered five trending stories that were indisputably fake and three that were profoundly inaccurate. On top of that, we found that news releases, blog posts from sites such as Medium and links to online stores such as iTunes regularly trended.”

UPDATE 9/11/16 — US President Barack Obama criticises Facebook for spreading fake stories: “The way campaigns have unfolded, we just start accepting crazy stuff as normal,” Obama said. “As long as it’s on Facebook, and people can see it, as long as its on social media, people start believing it, and it creates this dust cloud of nonsense.”

1337
Stare Into The Lights My Pretties

YouTube as a parody of itself?

It never ceases to amaze me just how stupid screen culture is.

But now it’s even parodying itself—in the way only the online spectacle can: by folding back into itself to keep us watching.

The problems and concerns, long since established, are all now just a big joke. Short attention spans. Superficial engagement with information. Advertising masquerading as content. The convergence of extremely powerful corporate empires that influence what we think, feel, and do, in a way never before possible. Distraction from the real world, while the real world burns.

The story of this first short is about the end of the world, and nobody even cares.  Could that be any more close to home?

There’s also a short about an “Uber for people,” invoking the themes of exploitation, surveillance, and the enslavement-addiction to technological solutions that parodies the screen culture of today—especially the mindset of “apps fix all.”

Can we see this as one thing in terms of another?

Likewise with, “Enter the Hive Mind.”

What will you do, when it’s time you’re asked to put your whole self into the global computer even more completely than now? What is your personal threshold? Will you continue to “breathe life” into the machine?

771

The shakeup and insanity of “Pokémon Go” in the real world

Since its release Wednesday night, a new game, Pokémon Go has already gone on to become the top-grossing game in the three countries where it’s currently available, adding nearly $11 billion to the value of Nintendo in less than a week.

The game, which “marries a classic 20-year old franchise with augmented reality,” allows players to walk around “real-life” neighbourhoods while seeking “virtual Pokemon game characters” on their smartphone screens. Basically, a glorified fake scavenger hunt, similar to games like Ingress, etc.

In the United States, by July 8–just two days after its release–the game was installed on more than 5 percent of Android devices in the country, is now on more Android phones than dating app Tinder, has daily active users neck and neck with that of social network Twitter, and is also being played an average of 43 minutes a day–more time spent than on WhatsApp or Instagram.”

“Some fans are now tweeting about playing the game while driving, and one user already reports, “Pokemon Go put me in the ER last night… Not even 30 minutes after the release…I slipped and fell down a ditch.” In Australia the game has been leading some players into their local police station, and a woman in Wyoming reports that the game actually led her to a dead body floating in a river. One Pokemon Go screenshot has also gone viral. It shows a man capturing a Pokemon while his wife gives birth…”

The app’s popularity has created lagging servers and forced the company Niantic to delay its international roll-out, meaning “Those who have already downloaded the game in the U.S., Australia and New Zealand can still play it, while those in the U.K., the Netherlands and other countries will have to wait.”

Meanwhile, as people clearly can’t wait, there has been a flood of downloads of unofficial copies of the game, exposing users to hackers who are circulating malicious versions of the game in order to backdoor their devices. “A remote access tool (RAT), known as DroidJack (or SandroRAT), has been added to some APK files, allowing third parties to gain full control over the users’ mobile devices. Permissions granted then include: being able to directly call phone numbers, reading phone status’ and identities, editing and reading text messages, sending SMS messages and recording audio.”

It surely is spurious times…

UPDATE 13/7Holocaust Museum to visitors: Please stop catching Pokemon here. “Playing the game is not appropriate in the museum, which is a memorial to the victims of Nazism,” Andrew Hollinger, the museum’s communications director, said. “We are trying to find out if we can get the museum excluded from the game.”

UPDATE 14/7 “Law enforcement agencies around the globe are reminding citizens to obey trespassing laws and follow common sense when playing Pokemon Go. The new crazy-popular mobile game has led to some frightening results in recent days, such as the location of a dead body and robberies of players in Missouri. Now, San Francisco Police Department Captain Raj Vaswani warned in one online posting for players to “obey traffic laws, please. Do not run into trees, meters, and things that are attached to the sidewalk; they hurt,” he said. “Do not drive or ride your bike / skateboard / hipster techie device while interacting with the app. Know where your kids are going when playing with the app, set limits on where they can go, so they don’t keep going trying to get that Pokemon.”

UPDATE 19/7 — “Pokemon Go is now the biggest mobile game of all time in the United States. Not only has it surpassed Twitter’s daily users, but it is seeing people spend more time in its app than in Facebook. The game also surpassed Tinder in terms of popularity (based on installations) on July 7th.”

UPDATE 29/7 — “It turns out that the stairs of the Internet Archive’s San Francisco headquarters are a PokéGym, a site where players can train their Pokémon and fight with other Pokémon. Fortunately, the Pokémon warriors aren’t rowdy or disruptive; they resemble somnambulistic zombies stumbling around under the control of their glowing smartphone screens.”

UPDATE 8/8How Pokemon Go will make money from you. “Augmented reality games like Ingress and Pokemon Go have the potential to open up a very lucrative new revenue stream based on the acquisition and sale of data – not just personal data, but aggregated spatial data about urban activity patterns. There has already been some controversy about the terms of service for players, which give Niantic access to all manner of data on their phones – including email contacts and social media profiles. This data could potentially be sold to third parties with an interest in targeted advertising. But it is not only individually identifiable personal data that interests Niantic. They are also interested in the spatial data that is generated by Pokemon Go players. As has been widely observed, playing the game rapidly drains phone batteries, because when the game is open your phone is constantly in touch with Niantic servers and providing location information about your movements. […] Niantic is now harvesting “geospatial data” about millions of people’s movements: about how far they are prepared to travel as part of game play; about the kinds of places they stop during game play; about the groups they travel with; and the connections they make during game play, and much more.”

UPDATE 18/8I recently discovered some interesting background to the company Niantic Inc.—the company that developed Pokémon Go and indeed Ingress. The company was formed in 2010 by the founder of Keyhole Inc., John Hanke as “Niantic Labs,” being an internal startup within Google. Niantic left Google in October 2015.

Keyhole Inc., founded in 2001, was a “software development company specialising in geospatial data visualisation applications and was acquired by Google in 2004.” Keyhole was backed by Sony venture capital, NVIDIA and the CIA’s venture capital arm In-Q-Tel, with the majority of In-Q-Tel’ funds coming from the National Geospatial-Intelligence Agency. “Keyhole’s marquee application suite, Earth Viewer, emerged as the highly successful Google Earth application in 2005; other aspects of core technology survive in Google Maps, Google Mobile and the Keyhole Markup Language. The name “Keyhole” is a homage to the KH reconnaissance satellites, the original eye-in-the-sky military reconnaissance system now some 50 years old.”

Just like how now smartphones are the new “eye-in-the-sky” on the ground…

668
Stare Into The Lights My Pretties

“Facebook decides which killings we’re allowed to see”

Minutes after a police officer shot Philando Castile in Minnesota, United States, a live video was published on Facebook of the aftermath. Castile was captured in some harrowing detail and streamed to Facebook by his girlfriend Diamond Reynolds, using the live video tool on her smartphone. She narrates the footage with a contrasting mix of eerie calm and anguish. But the video was removed from Facebook due to, as company says, a “technical glitch.” The video has since been restored, but with a “Warning — Graphic Video,” disclaimer.

Now an article has come out commenting on how Facebook has become the “de-facto platform” for such “controversial” videos, and that there’s a pattern in these so called glitches–as they happen very often time after “questionable content” is streamed.

It has long been obvious to anyone paying attention that Facebook operates various nefarious controls over all aspects of how information is displayed and disseminated on their network, not just with advertising and the filter bubble:

“As Facebook continues to build out its Live video platform, the world’s most popular social network has become the de-facto choice for important, breaking, and controversial videos. Several times, Facebook has blocked political or newsworthy content only to later say that the removal was a “technical glitch” or an “error.” Nearly two-thirds of Americans get their news from social media, and two thirds of Facebook users say they use the site to get news. If Facebook is going to become the middleman that delivers the world’s most popular news events to the masses, technical glitches and erroneous content removals could be devastating to information dissemination efforts. More importantly, Facebook has become the self-appointed gatekeeper for what is acceptable content to show the public, which is an incredibly important and powerful position to be in. By censoring anything, Facebook has created the expectation that there are rules for using its platform (most would agree that some rules are necessary). But because the public relies on the website so much, Facebook’s rules and judgments have an outsized impact on public debate.”

745